Hey what the? The chalkboard looks like Grandpa?!

Now that you've saved your house from a burning disaster, Megaman and Lan both agree it's time for a rest. So head upstairs, check the bed, and Megaman will ask if you're turning in for the day. Say "yes" and he will ask you to save your game, so say "yes" again, then it's lights out. After a small cutscene introducing a new character, Lan will wake up and be late for school once again. Once your in the school, head to the left, then down 'till you meet a guy who says the door next to him leads upstairs. Head upstairs, and go to the very last door at the bottom. Lan will sneak into class undetected, and you will meet a new teacher Mr. Higsby. This guy seems to be the classic nerd, and says he trades data chips for a hobbie. Once the teacher is introduced, and the students give their two cents about the weirdo, the teachers leave the room, and you're free to roam around the classroom. Talk to every kid once, then the bell will ring, and only Mr. Higsby returns to the teachers desk. He tells all the students there's a math test soon, and "jacks" in his navi to the blackboard. Soon after, he leaves, and the word "ERROR" flashes on the board with sirens. then Lo and Behold, a familiar shadowed face speaks, telling the students they will be "reprogrammed" to work for the WWW organization. Well the students all agree this is not happening. Soon Dex jacks in Gutsman to the board and attempts to stop the virus, but as expected, he screws up. Now its Lan's turn. Talk to Mayl and she will give you the "Roll R" chip. Which lets you summon her navi Roll for help during battle. After that, jack into the board and get ready.

First, head as far to the left as you can, you should find a small narrow metallic path with lights and what not. Go up that path and then Follow the pencil shaped path for a mystery program. then head back down and take a left, follow that path all the way to a fork leading to the left, and down. Head down and follow for a mystery data. Then head back, and take the left, leading further on. Follow down the Pencil shaped path until you reach a passcode block. The hint is "Number of desks in classroom 5A". Well this is easy, just count the desks in the classroom with Lan, then hit L to tell Megaman the #. And no, I'm not telling you lazy, do it yourself! Anyway once you open the path, follow the narrow way all the way up, through the net classroom, and to the top corner, you should reach another path leading onward. Go down following this new path until you reach a fork in the road. Left leads to a dead end. Right Leads to a Mystery Data, and forward leads on. after doing what you want, go forward and to the next passcode block. This time the passcode asks "Number of Volumes in the History of the World". Well obviously Lan must head to the Library which is the green door next to the stairs. Head straight forward and check the bookshelves to get the answer. Once again hit L and tell Megaman the answer. Follow the open path to yet another Passcode Block. This time there is no question. This is where you, the reader, take it on yourself. Just use the process of elimination. Start with 50 and go from there. Once you get the code right, Follow down the path, Talk to the bot if you really want to. Grab the Mystery data, then go down the blue pencil path. Going down you'll pass a Passcode Block. Go past that, and there's another Passcode Block. Open that one, get the Mystery Data, then head to the first Block from before. This Door asks "What are the number of doors in the school". They dont give any specifics, and I know alot of doors are 2 doors, and could confuse you. So this time I'll give you the answer. It's 15 doors. Once through this block, head up and follow the path, but before going on to the next screen, head down for a mystery data. Then on to the next screen. Follow to the fork, but dont go up, It just leads to a dead end. Head left, talk to the bot to learn your heading to the AV room, then follow up to the double narrow paths. Take the second one, the first one is a dead end. Megaman will then run into an electric trap set in the AV room by somebody (AKA the stupid nerdy teacher). So head to the AV room (Downstairs, green door with sign reading "AV"). Check the front row, 3rd desk. Say yes to restart it, and megaman will be set loose. Now follow the path up to another fork. Go left and follow for a Quake I mystery data. Then head back to the fork and take a right to another one of those "no hint" passcode blocks. Once past there, head up to the next screen, grab the mystery data to the left, then back on path to the next Passcode block. This time it will tell you to enter teacher's ID and passcode. Now with Lan controlled again, head downstairs, go through the double doors uptop, go straight and through more couple doors, then head into the first room on your left (Marked with a sign reading "Br". Untie Ms. Mari and she will give you her ID card. Leave the room, run up further, stand infront of the panel, and click A to enter the teachers ID. Now Megaman has to enter a "no hint" passcode again, and head in to fight the next navi on the list, Numberman EXE!

Navi Battle: Numberman EXE
HP= 500
Speed= Medium
Movement= He stays in the same spot

They don't call him Numberman for nothing! This battle is more Long than anything else. Numberman first begins to slam the ground, sending a row of balloons your way. each balloon has a different number. To pop that balloon and get it out of your way before it hits you, you must shoot it the number of times that is said on the balloon. Once he gets down to half HP from there (250 for the mathimatically challenged). He starts laying single mines on your feild. Simply fire away at the mines until you destroy them, then fire at Numberman. When his HP gets to 150, he starts dropping a single dice every other turn. When the dice lands, whatever number it lands on, is how strong the attack is when it explodes on ya. Keep up the pattern of destroying dice/mines, then hitting numberman. He should fall soon.

Affiliates

Blyka's Door
E-Can Factory
MMAyla
MM BN Chrono X
MM PC Website
Protodude's RM Corner
Reploid Research Lavatory
RM AMV Station
RM EXE Online
RM EXE Zone
RM:Perfect Memories
Sprites INC