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Rockman 7
Famicom / NES

What arthritis-inducing madness is this? A rom hack perhaps? I say thee nay! This is a 100% home-brew remake of the SNES game using NES graphics. But that's not all! The music has been 8-bitted and the sound has been 8-bitted as well. Does this mean we've lost anything?

Evidentially not! The graphics are superb and it's all there. Every stage, every item, every nut and bolt ...

Wait, what's that? There's no bolts in the game? And no Rush Search either? In an effort to make these games more NES-like the following things have been changed:

  • No intro or midway stages. In addition, all eight stages are available from the start.
  • No going back to the level select after beating a stage in Wily's Castle. In addition, if you die all your tanks are gone.
  • No bolts. Which means no shopping.
  • No Rush Search. I guess that was too NES-like?
  • Where the Rush Search adaptor was (in Freezeman's level) the Exit adaptor can be obtained.
  • Since there's no Rush Search, you get the PU fist by hitting the ledge where it's hidden in Junkman's level with the Thunder Bolt.
  • The Energy Balancer is where Auto's Hyperbolt was in Springman's level.
  • Robot Masters don't "flinch" when hit with their weaknesses (meaning they are not pushed back and their attack cycle does not start over).
  • Fliptop appears in some levels as his NES incarnation did.
  • Beat is NES-ized ... naturally he doesn't work on Wily nor any Robot Master.

These changes are somewhat controversial. After all, the Gameboy games had 4/4 stages and a shop feature, so why not an 8-bit remake of RM7. Even though it's in an attempt to bring RM7 closer to it's NES counterparts, it does mean not *everything* was included in this game.

Burstman aka ... the Devil. Benefiting the most from the "no flinching" policy of RM7 NES, Burstman is now super-hard. Also, the timing of the slide is different than the SNES version, so sliding in his bubbles and waiting for them to reach the top (should you get caught) is not a very effective way to get out. You gotta shoot them with the buster (which I didn't know you could do as the sliding thing was my way in the SNES game). There's so much shooting in Bustman's boss fight that my hand almost got a cramp in it!

Another tricky part in the NES game. For reasons that escape me, the holes in the very beginning of Cloudman's level are pixel-perfect jumps while they're easy as pie in the SNES version. What's odder still is this part in Cloud's level. Namely ... that last little jump to get to the ladder. It took me a while to realize it, but you van hit your head on the unseen platform above you, thusly messing up your jump. I've never died as much in Cloud's level before ...

Nevertheless, the game's music and graphics sell it.

For the curious, this is how the sprites compare to the original SNES sprites and the Neo Geo Pocket sprites.

Tip-top tips

I'd like to think that I'm not quite alone in ... sucking at this game. Or in needing a bit of an "edge". In other words ... here's how to cheat at the game.

  • Get JoyToKey and use that to remap the keyboard keys to your joypad. Okay, that's not cheating, but ... it helps. .
  • Download the Debugger they provide. It may be in Japanese, but a little trial-and-error (and a little "knowing what the game is all about") ought to clue you in on what option's what. You have to double-click on the document it creates and then copy-and-paste the text into the document of the same name (but no, oddly, of the same type) as the document in your main game folder.
  • Do you remember Cheat-O-Matic (the cheating device that makes the Megaman PC games playable)? I sure do! And, do you know what? It works for this game too! It's best to know, though, that the life meter is multiplied by 10. So that means you start out with 280 hit points and not 28.

Even with the cheats, the game can get pretty frustrating. I cursed quite loudly at Cloud and Bustman .... and that Flying Skull hasn't gotten any easier. The size differences also mean that some jumps might seem odd (you can jump over some Robot Masters you couldn't in the NES game). Still, the NES-feeling is all there. The graphics are superb and .... well, what can I say? It looks and feels like an NES Megaman game. And, as a bonus, all the graphics are unencrypted within the images folder. This means that you can edit them if you so choose. Already, there's several people working on "patches" that allow you to play as any number of characters against any number of characters.

In the end, this is Megaman 7 remade and repackaged ... chances are you're a better Megaman player than I am and won't get too frustrated at the game. This game is recommended for download!

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